Gacha 2.0: How the "Pity System" Saves Games
- Dennis Wan
- Jun 20
- 2 min read

Gacha mechanics are profitable, but they can also cause extreme player rage. If a "Whale" drops $500 and doesn't get the character they want, they might delete the app forever. Enter the Pity System.
While the term "pity system" was popularised by modern gacha games, the underlying mechanic - bad luck protection that guarantees a reward after a certain threshold of spending or actions - also exists across several other monetisation models.
In modern monetisation, the Pity System can be your ultimate retention tool. It guarantees that after a certain number of "unsuccessful" pulls, a high-tier item is absolutely guaranteed. Developers have even introduced "Soft Pity," where the probability of a rare drop increases gradually before the hard guarantee hits.
There’s also “Sparking”, or Token shop mechanics where each randomised pull/purchase awards you a special “mileage” token that you can exchange directly for objects of desire, stretching perceived value even further and giving the impression of bypassing RNG.
This encourages "Minnows" to spend just a little more to reach that threshold. It turns a frustrating losing streak into a highly anticipated reward. Games like Honkai: Star Rail even use "Selector" banners, letting players choose a specific rare character after 300 pulls.
Other than games, pity systems also exist in other businesses:
Digital Slot Machines: These machines scale a jackpot toward a strict dollar limit made known to users as they play. If random luck doesn’t trigger a payout before a specified target limit is reached, the computer forces a win on the next spin.
Sealed Cases, Booster Boxes: Usage of factory algorithms to pack a fixed distribution of items into a master carton. Buying the entire sealed box mathematically guarantees a complete set, or a precise number of rare pulls.
Claw Machines, UFO Catchers: These are rare to observe, but some machines can track how much money players have spent trying to win a prize. Once the designated threshold is reached, the claw’s grip strength is increased, almost guaranteeing a successful grab. Of course, in smaller manned shops, you may see the attendant opening up the machines and allowing the kids to pick out a toy after multiple unsuccessful attempts.
Where else have you seen Pity Mechanics in play?
If this has been useful to you, and you'd like to find out more, reach out to Dennis Wan at www.copiaventura.com !





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