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The Evolution of the Battle Pass

  • Writer: Dennis Wan
    Dennis Wan
  • Jun 20
  • 2 min read

Since the popularisation of the Battle Pass by DOTA 2 in 2013, the Battle Pass changed gaming in a big way. It gave players a clear, high-value progression system. But nowadays, the standard $6 to $10 Battle Pass is already old news.


Welcome to the Multi-Tiered Battle Pass. Top-grossing games now offer three tracks: a Free tier, a Premium tier ($10), and a Premium Elite tier ($20) that includes level skips and exclusive skins. All those on top of other in-game goodies that include premium currency, energy for more playtime, and more. This is brilliant decoy pricing. By making the $20 tier look incredible, the $10 tier suddenly feels like a baseline necessity rather than an optional luxury. Top it all off by making the items part of a set (a desirable one, ideally), then sit back and watch the good times roll.


Then there's the "Battle-Pass-as-a-Service" model. Games like Call of Duty Mobile let highly engaged players earn enough premium currency to buy the next season's pass for free. It builds extreme loyalty and keeps server populations massive.


Some Battle Passes also have additional purchases that allow you to “catch up” on missed milestones, if you’re only joining in the middle of the season. You might ask: “Isn’t that pay to win?” And it could also be argued that those players are merely paying for the time they weren’t able to spend, which is a POV I always posit as well. What players are truly willing to spend money on is TIME.


What is your experience with Battle Passes? Have you encountered a game where this value exchange tip over into greed? Personally I have even come across some titles with multiple, concurrent Battle Passes. A word of caution though: players may get overwhelmed, and a confused mind buys none.


If this has been useful to you, and you'd like to find out more, reach out to Dennis Wan at www.copiaventura.com !


 
 
 

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